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| Princess Wynd |



Let me introduce myself i am the High Elven Princess Wynd Treader..Lady of Evermore..General To The Armies Of The Family
Treader
Elves are an ancient race that has populated the world long before man-kind ever existed. It was largely the cunning
of elven magic that broke the dominance of dragons and sent them retreating into their lofty mountain caverns and
other hidden lairs. Now a great majority of the elves have retreated with the onslaught of humans to seek seclusion within
their quieter forests. Now as humans continue to expand, covering the world with great cities and masses of farmland,
the number of elves has dwindled to a fraction of what it was a thousand years ago. Most now live within the forest
of Isilme and shun the world outside their borders. Due to an ancient strife and bloody wars among humans and elves, the
elves of Isilme treat most humans encroaching upon their forest home as enemies
There are few greater penalties among the elves then being shunned, or cast out from their home. They hold a deep sense
of culture that few can bear to part from and so it is rare for an elf to venture willingly out from their forested
seclusion. Those few elves that do venture from their homeland to consort with humans are usually labeled as Outcast and
Renegade, and are seldom welcomed back once they have received the taint of socializing with humans.
Elves are well known for their love of song and poetry. They revere things of natural beauty and the fine arts. They
have a fondness of moonlight and stars, of dance, lore, and of the magical arts. Elves quickly reveal a more deadly
nature when they or those they love are threatened. Their skill with the bow is a legend among humans.
In human terms elves are practically immortal, and though it is true that to the elves the passage of centuries is
like the passing of a few seasons for humans, elves do in time feel a deep call to part from the world. An elf can
typically live through the passage of a dozen centuries before succumbing to a longing to part from the world. Where they
go is a mystery even to the elves, but rarely does an elf linger in the world long enough for old age to take them.
It is also their extremely long life-span that gives them exceptional patience. They are slow to make judgement, and
slow to change. They tend to remain aloft from the changing world around them. Elves are also slow to form friendships,
and due to the shorter life-span of humans elves rarely form any bond of friendship with them. To humans this is often
mistaken for arrogance and pride.
In human terms elves are practically immortal, and though it is true that to the elves the passage of centuries is
like the passing of a few seasons for humans, elves do in time feel a deep call to part from the world. An elf can
typically live through the passage of a dozen centuries before succumbing to a longing to part from the world. Where they
go is a mystery even to the elves, but rarely does an elf linger in the world long enough for old age to take them.
It is also their extremely long life-span that gives them exceptional patience. They are slow to make judgement, and
slow to change. They tend to remain aloft from the changing world around them. Elves are also slow to form friendships,
and due to the shorter life-span of humans elves rarely form any bond of friendship with them. To humans this is often
mistaken for arrogance and pride.
In human terms elves are practically immortal, and though it is true that to the elves the passage of centuries is
like the passing of a few seasons for humans, elves do in time feel a deep call to part from the world. An elf can
typically live through the passage of a dozen centuries before succumbing to a longing to part from the world. Where they
go is a mystery even to the elves, but rarely does an elf linger in the world long enough for old age to take them.
It is also their extremely long life-span that gives them exceptional patience. They are slow to make judgement, and
slow to change. They tend to remain aloft from the changing world around them. Elves are also slow to form friendships,
and due to the shorter life-span of humans elves rarely form any bond of friendship with them. To humans this is often
mistaken for arrogance and pride.
In human terms elves are practically immortal, and though it is true that to the elves the passage of centuries is
like the passing of a few seasons for humans, elves do in time feel a deep call to part from the world. An elf can
typically live through the passage of a dozen centuries before succumbing to a longing to part from the world. Where they
go is a mystery even to the elves, but rarely does an elf linger in the world long enough for old age to take them.
It is also their extremely long life-span that gives them exceptional patience. They are slow to make judgement, and
slow to change. They tend to remain aloft from the changing world around them. Elves are also slow to form friendships,
and due to the shorter life-span of humans elves rarely form any bond of friendship with them. To humans this is often
mistaken for arrogance and pride.
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My father, King Llewellyn Treader and my step-mother, Queen Nylia Sahyauri Treader, reside part time at the Elven Court
and part time at the Fortress of Light
When friendships are formed, elves take great value in it and will go to great lengths to protect it, even to the sacrifice
of their own lives. Elves also have very long memories and rarely forget or forgive a wrong done to them. Elves
mature slowly, and only after they have seen their first century are they even considered 'adult', but age among elves
is hard to judge by appearance alone. Even the most ancient of elves rarely show more then a few subtle hints of age
in their physical appearance. It is usually their eyes that show the often burdensome weight of time. Elves have a
long and lasting respect for life. They view killing of any sort as distasteful and a waste. Only when stirred to vengeance
for a great wrong done to them will an elf thirst for the blood of their enemies. Though most elves will hunt for
food they are saddened by the loss of life and yet see it as a necessary part of nature. For more information on the
various sub-races of elves also see Elven Sub-Races. Personality: Elves are more often amused than excited, more likely
to be curious than greedy. With such long lives, they tend to keep a broad perspective on events, remaining aloof
and unfazed by petty happenstance. When pursuing a goal, however, whether an adventurous mission or learning a new
skill or art, they can be focused and relentless. They are slow to make friends and enemies, and even slower to forget
them. They reply to petty insults with disdain and to serious insults with vengeance. Physical Description: Elves
are short and slim, standing about 4 1/2 to 5 1/2 feet tall and typically weighing 85 to 135 pounds, with elven men the
same height as and only marginally heavier than elven women. They are graceful but frail. They tend to be pale-skinned
and dark-haired, with deep green eyes. Elves have no facial or body hair. They prefer simple, comfortable clothes,
especially in pastel blues and greens, and they enjoy simple yet elegant jewelry. Elves possess unearthly grace and fine
features. Many humans and members of other races find them hauntingly beautiful. Reverie: Elves do not sleep, as members
of the other common races do. Instead, an elf meditates in a deep trance for 4 hours a day. An elf resting in this
fashion gains the same benefit that a human does from 8 hours of sleep. While meditating, an elf dreams, though these
dreams are actually mental exercises that have become reflexive through years of practice. The Common word for an
elf's meditation is "reverie". More on the elven reverie. Relations: Elves consider humans rather unrefined, halflings
a bit staid, gnomes somewhat trivial, and dwarves not at all fun. They look on half-elves with some degree of pity,
and they regard half-orcs with unrelenting suspicion. While haughty, elves are not particular the way halflings and
dwarves can be, and they are generally pleasant and gracious even to those who fall short of elven standards (which, after
all, consists of just about everybody who's not an elf). Elves have a difficult time classifying humans. Many humans
are friendly and even a little in awe of elves. Others are bigoted and unfriendly, even downright hostile. While other
races have variations in their racial makeup and general views, none are as varied as the humans. This means that
elves will regard every human they meet with some degree of suspicion until that human has proven him- or herself a friend.
Elves, despite their many accomplishments, are amazed at humans. Humans are prolific producers of children, and many
have incredible innate ability. Humans have managed to convert lands elves had once thought unlivable into homes.
The elves are impressed-and perhaps a little frightened. Despite their constant bickering and warlike nature or perhaps
because of it, humans now dominate the world. They have accomplished in a few short years what it took elves hundreds
of years to achieve. It is because of the humans soaring population and expansionistic tendencies that elves find
themselves retreating to the forests and secluding themselves from the world. The vast variance of human nature is
enough that elves have no set reaction to them. Their variety confuses elves, and they stay away from humans as much
as possible. Elven Lands: Elves mostly live in woodland clans of less than two hundred souls. Their well-hidden villages
blend into the trees, doing little harm to the forest. They hunt game, gather food, and grow vegetables, their skill
and magic allowing them to support themselves amply without the need for clearing and plowing land. Their contact with
outsiders is usually limited, though some few elves make a good living trading finely worked elven clothes and crafts
for the metals that elves have no interest in mining. Names: When an elf declares herself an adult, usually some time
after achieving her hundredth birthday, she also selects a name. Those who knew her as a youngster may or may not
continue to call her by her "child name," and she may or may not care. An elf's adult name is a unique creation, though
it may reflect the names of those she admires or the names of others in her family. In addition, she bears her family
name. Family names are combinations of regular Elven words, and some elves traveling among humans translate their
names into Common while others use the Elven version. Male Names: Aramil, Aust, Enialis, Heian, Himo, Ivellios, Laucian,
Quarion, Thamior, and Tharivol. Female Names: Anastrianna, Antinua, Drusilia, Felosial, Ielenia, Lia, Qillathe,
Silaqui, Valanthe, and Xanaphia. Family Names: Amastacia ("Starflower"), Amakiir ("Gemflower"), Galanodel ("Moonwhisper"),
Holimion ("Diamonddew"), Liadon ("Silverfrond"), Meliamne ("Oakenheel"), Naïlo ("Nightbreeze"), Siannodel ("Moonbrook"),
Ilphukiir ("Gemblossom"), and Xiloscient ("Goldpetal"). Adventurers: Elves take up adventuring out of wanderlust.
Life among humans moves at a pace that elves dislike: regimented from day to day but changing from decade to decade.
Elves among humans, therefore, find careers that allow them to wander freely and set their own pace. Elves also enjoy
demonstrating their prowess with the sword and bow or gaining greater magical powers, and adventuring allows them to do
so. Good elves may also be rebels or crusaders. Elven holidays · Yenearsira - Winter Solstice, the Elven new year.
A day of rebirth. · Sheelala - A day of games and practical jokes celebrated in early spring. · Ehtele'mele -
Vernal equinox. A week of romance and song. · Faradome - Summer Solstice. A celebration of the battle between Corellon
and Gruumsh One-Eye. A night of orc hunting. · Yavieba - Autumnal equinox. A week of reflection and a time to remember
those who have left this world. Most important decisions and judgments are made during this week. Favorite Elven Wines
· Saerloonian Glowfire - pale wine, luminous, taste reminiscent of pears. · Saerloonian Topaz - yellow amber wine
w/ nutty quality and bold fruit overtones. · Mead - sweet wine of fermented honey. · Elverquisst - a ruby-colored
liquor magically distilled from sunshine and rare summer fruits. Utterly smooth, the liquor is nonetheless flecked
with gold and has an iridescence of both color and flavor. It is highly prized at all times, but in the autumn rituals
it is savored as if it is the gift of one final, perfect summer day. · Evermead - THE elven mead. The one to which
all others are compared and found wanting. · Clarry - table wine blend sweetened w/ honey and spices. · Arabellan
Dry - fine red wine, very dry woodsy overtones and a slight berry taste. · Berdruskan Dark - heavy sweet and burning,
almost black, HIGH alcohol content. · Morimatra - a spiced wine favored by the Drow. Other Items Of Interest ·
Kholiast - elven card game consisting of a 1000 card deck, dice and a very difficult method of counting points. ·
Shalaquin - long necked elven instrument, plucked or strummed string tension is controlled by a ratcheting wheel. ELVEN
RACIAL TRAITS · +2 Dexterity, -2 Constitution, -2 Strength: Elves are graceful but frail. An elf's grace makes her
naturally better at stealth and archery. Apply these adjustments after your stats have been determined. · Medium-size:
As Medium-size creatures, elves have no special bonuses or penalties due to their size. · Elven base speed is 30 feet.
· Immunity to magic sleep spells and effects, and a +2 racial saving throw bonus against Enchantment spells or effects.
· Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions
of poor illumination. · Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow,
and composite shortbow. Elves esteem the arts of swordplay and archery, so all elves are familiar with these weapons.
· +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed
door is entitled to a Search check to notice it as if she were actively looking for the door. An elf's senses are
so keen that she practically has a sixth sense about hidden portals. · Favored Class: Wizard. Wizardry comes naturally
to elves (they sometimes claim to have invented it), and fighter/wizards are especially common among them.
Sylvan
elves (Cala'quessir)
Often referred to as high elves do to their mild arrogance and noble demeanor, the Sylvani
tend to be fair of skin compared to humans. Their eyes are typically golden, silver, or black, but can also be of any
color found in humans. Sylvan elves tend to be recognized as the most civilized of the elven sub-races. Though most
elves tend to shun man-kind, Sylvan elves are more typically repulsed by all other races, and to a much lesser extent
this would even include other sub-races of elves.
Wood Elves (Taur'quessir)
The Taurani (also called wood elves,
forest elves, and wild elves) are reclusive and distrusting of non-elves, in particular human kind. Wood elves often
have slightly darker skin then their other elven cousins (except for the Drow). Their hair tends toward browns, and blacks
with occational blondes, and may contain green highlights. Their eyes are typically green, brown, or hazel
Alignment:
Elves love freedom, variety, and self-_expression. They lean strongly toward the gentler aspects of chaos. Generally,
they value and protect others freedom as well as their own, and they are more often good than not.
Language:
Elves speak a fluid language of subtle intonations and intricate grammar. While Elven literature is rich and varied, it
is the language's songs and poems that are most famous. Many bards learn Elven so they can add Elven ballads to their
repertoires. Others simply memorize Elven songs by sound. The Elven script, as flowing as the spoken word, also serves
as the script for Sylvan, the language of dryads and pixies.
Elven Racial Traits
+2 Dexterity, -2 Constitution:
Elves are graceful but frail. An elf's grace makes her naturally better at stealth and archery. Medium-size: As Medium-size
creatures, elves have no special bonuses or penalties due to their size. Elven base speed is 30 feet. Immunity
to magic sleep spells and effects, and a +2 racial saving throw bonus against Enchantment spells or effects. Low-light
Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
They retain the ability to distinguish colour and detail under these conditions. Proficient with either long sword
or rapier: proficient with short bow, longbow, composite longbow, and composite short bow. Elves esteem the arts of
swordplay and archery, so all elves are familiar with these weapons. +2 racial bonus on Listen, Search, and Spot checks.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as
if she were actively looking for the door. An elf's senses are so keen that she practically has sixth sense about hidden
portals. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Elves commonly know the languages of their enemies and of their friends. As well as Draconic, the language commonly
found in ancient tomes of secret knowledge. Favoured Class: Wizard. A multiclass elf's wizard class does not count when
determining whether she suffers an XP penalty for multiclassing (see Experience for Multiclass Characters). Wizardry comes
naturally to elves (they sometimes claim to have invented it), and fighter/wizards are especially common among them
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